Take a Chance...

Contrasphere Group 1

On a night like any other, our heroes found themselves at Chao Bistro celebrating the completion of their bus: The Party Mammoth. In the middle of the evening, the group noticed as Chrysalis’s chest began to glow brightly. A moment later the entire group was transported to a large white room, along with their surroundings, as an ABBA song played repeatedly. A Chantu approached the group and relayed that this was the Contrasphere, and that it was time for them to face their challenges.

The first room the heroes entered was a small dark room with a pedestal in the center. The pedestal contained a bright ruby amulet on top. Regardless of what the group tried, the amulet, the pedestal, and indeed the room itself refused to react to their actions. Seeing no use for the room, Chrysalis claimed the ruby amulet and then proceeded through two large oaken doors.

The next room resembled a hive, and soon sported a gargantuan beetle at least 80 feet in length. The beetle hovered, staring at the group. Chrysalis acted first attempting to strike down the beast. Orzech fired eye-beams repeatedly shortly after Chrysalis’ attempt. Both were unable to do any damage. Phobos, Trauma, and LT Dongle stood there in amazement at the giant insect. Chrysalis used his brains to land the giant monstrosity by chrystalizing one of it’s wings then being bucked off of its back completely. Immediately after his fall, however, a large golden blast of energy hurled from the chest of Trauma and obliterated the insect.

Afterward, the heroes found themselves back in the amulet room though they were still unable to realize its purpose. LT Dongle was slightly upset about Chrysalis losing the first amulet.

In their next challenge, the group faced a queer manner of game show, in which a robot host and robot audience members invited the heroes to answer a series of riddles. Trauma offered himself as the first contestant, but was incorrect in assuming that “Charcoal Gray” was the best color for an interview. As a result, he was dissected and destroyed by a strange energy. Seeing this, Chrysalis claimed the skull of his fallen comrade, Trauma, and fashioned a pauldron from it so that his ally could continue on their quest even in death. After this, he wisely used the group’s only pass in order to move on from this unforgiving challenge.

After another fruitless excursion to the amulet room (and another amulet lost by Chrysalis), the group entered a frozen wasteland. They instantly recognized this as the home world of Coldstar, a fictional character from a tabletop game they played long ago. Much like that original game, the heroes were thrust from world to world as they attempted to decipher the purpose of this challenge. Eventually, the group found themselves humping seemingly random objects in hope to prevent any more world thrusting from happening. After much thrusting in both senses, the team witnessed death of all of their former superhero creations and were able to see Trauma resurrected by the powerful Quenby the Queer before moving on.

Once again not realizing the importance of the amulet room (Or Chrysalis’ ability to not lose the amulet), the group moved on to an aquatic world where they met an amusing little fizz-bitch named Vizlok – Assistant to the Surfwriter. Vizlok’s purpose was to assist the group in determining the best Surfrider for the Lamorl. However, after an attempt at mind reading the small creature by Trauma, the group found itself split in two. Trauma claimed Phobos and Orzech to journey with him to champion for the Lamorl, leaving Chrysalis to champion the Chantu with Vortex, The Purge, and Lt. Dongle. Through a manner of teamwork, the Chantu group was able to decipher the correct response to the Lamorl challenge and move on. As they progressed, however, the Lamorl group was lost to them and the four traveled on without them.

Another bout with the amulet mystery ensued, followed by a challenge consisting of a room with large metal tiles. The tiles represented two separate challenges, all mathematical in nature. The group easily decoded the first challenge but barely completed the second. In a last moment decision, Chrysalis used his Crystal slide ability to buy the group 12 additional seconds in which Lt. Dongle was able to determine and call out the final response needed to progress, thus saving the group.

After once again failing to unlock the mystery of the amulet room, the group found themselves in a large chamber that sported a humongous red star and orbiting platforms. Chrysalis was given three artifacts to create land bridges, and after noting the aesthetically pleasing nature of the gift-giving entity, was given a mission to accomplish within the challenge. The Purge attempted to fly and join the rest of the group, but instead found himself hurdling toward the sun. Fortunately, he was able to land on a closer orbiting platform. Inspired by this, Chrysalis used his crystal slide to launch himself from the fourth tier that he was currently occupying to the third tier. From here, he used a land-bridge artifact and began a 900 foot run to the next platform. About halfway across the bridge, a great blue light struck the surface he was running on and he too hurdled toward the sun. Fortunately, he was able to angle toward the platform he intended and landed upon it with great force. He used another land bridge and quickly made it to the first tier. He attempted to use the final land bridge to access the sun but it only replied in error. Seeing platforms destroyed all around him and his friends at risk, Lt. Dongle cried out a suggestion to link to a first tier platform on the far side of the star. In doing so, Chrysalis was able to create a land bridge that orbited the sun and passed nearby the blue light source. He ran with great speed to the point of origin and quickly dipped his crystal forearm into the brilliant light.

The group found themselves one last time in the amulet room. This time they tried the only thing they could think of and hadn’t tried before, they left the amulet alone and walked through the large oaken doors in front of them not realizing that attempting to go through the doors behind them would have solved the mystery of the amulet room. Thus the Chantu group failed the final challenge of the Contrasphere and were placed back on Earth, in Wyoming of all places, to brood in their defeat as well as figure out a way to get home.

Vizlock – Assistant to the Surfwriter (Ri der !) was also with them for some unknowable reason.



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